Instead of synchronizing two displays, it directs your eyes separately to the two halves of a phone screen in portrait mode.Free edition. One thing that was particularly intriguing this year was a stack of kits from DodoCase, “inspired by Google Cardboard.” Google Cardboard is an inexpensive stereoscope that exploits the ridiculously small pixels of modern phones. Save to Google Keep in a single click View definitions easily as you browse the web.One of the highlights of Xamarin Evolve is the Darwin Lounge, a hall filled with programmable devices ranging from robots to iBeacons and quadcopters to wearables.We make Setapp synced and sound for you. Store frequently used phrases in a customizable comment bank.Multiply Setapp with iOS apps. Track student progress in your gradebook and export scores to your school’s student information system (SIS) Keep grading consistent and transparent with rubrics displayed alongside student work.
![]() Apps For Google Cardboard Code In GloriousStereoscopic programming in Scene Kit, as it turns out, is easy!iVRy is an app for your Mobile Device, Samsung GearVR or Oculus. Gmail, Calendar, Drive, News, Photos, Maps, YouTube, Translate, Voice, Finance, and Books are some of the most popular services users can reach via the Google Search app.As Mike Bluestein has written previously, the easiest way to program 3D on iOS is to use Scene Kit, which is what Joel and I had done for our demo. This is not the Xamarin way and could not stand! Luckily, Joel Martinez had written a 3D demo for our talk, Make Your Apps Awesome With F#, and it was just a matter of a quick hacking session to see our Xamarin.iOS code in glorious stereoscopic 3D.Additional Google apps can also be accessed via a portal within the Google Search app, further helping Windows users easily access their Google services. Hands-off savings, 2X Setapp.Unfortunately, all of the resources for programming Google Cardboard have been Android only. Get Setapp for 9.99/mo and add iOS device for 2.49/mo to expand favorite software to mobile. Best watermarking for macCreate an SCNView for each one of thoseNow we have two side-by-side SCNViews, but each is rendering the exact same scene, so there is no 3D effect. Create a 2-element list of RectangleFs, each a half-screen wide We then use the |> operator again to: Finally, we assigned this single SCNView to be the main View of our controller object.To refactor, we introduce an outer view that will contain our two eye-specific views. We refactored this code: //Configure viewLet r = new RectangleF(new PointF(0.0f, 0.0f), new SizeF(UIScreen.MainScreen.Bounds.Size))This.View List.map (fun r -> new SCNView(r))|> List.map (fun s -> outer.AddSubview(configView s scene) s)This.View is F#’s pipe operator, which works just like the familiar pipe operator on the UNIX command-line or PowerShell). Instead of creating new objects and data structures, you’re generally focusing on “minimizing the moving parts” and extracting common functionality into reliable functions.For instance, the first thing we needed to do was switch from a single UIView to two side-by-side views. We replace: //Camera!Let a = this.motion.DeviceMotion.AttitudeLet dq = new SCNQuaternion(float32 q.x, float32 q.y, float32 q.z, float32 q.w)Let dqm = SCNQuaternion.Multiply (dq, SCNQuaternion.FromAxisAngle(SCNVector3.UnitZ, piover2))To experiment with stereoscopic 3D in Xamarin and F#, download this Starter-compatible project in Xamarin Studio on Mac or Windows.
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